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This document is for .NET Framework 4.6.1. If you're interested in ASP.NET Core, see the SignalR AspNetCore Integration documentation instead.

The Abp.Web.SignalR NuGet package makes it easy to use SignalR in ASP.NET Boilerplate-based applications. See the SignalR documentation for more detailed information on SignalR.



Install the Abp.Web.SignalR NuGet package to your project (generally to your Web layer) and add a dependency to your module:

public class YourProjectWebModule : AbpModule

Then use the MapSignalR method in your OWIN startup class as you always do:

[assembly: OwinStartup(typeof(Startup))]
namespace MyProject.Web
    public class Startup
        public void Configuration(IAppBuilder app)


Note: Abp.Web.SignalR only depends on the Microsoft.AspNet.SignalR.Core package, so you will also need to install the Microsoft.AspNet.SignalR package to your Web project, if you haven't installed it before (See the SignalR documents for more info).


The abp.signalr.js script should be included on the page. It's located in the Abp.Web.Resources package (It's already installed in the startup templates). We should include it after signalr hubs:

<script src="~/signalr/hubs"></script>
<script src="~/Abp/Framework/scripts/libs/abp.signalr.js"></script>

That's all you have to do! SignalR is properly configured and integrated into your project.

Connection Establishment

ASP.NET Boilerplate automatically connects to the server (from the client) when abp.signalr.js is included on your page. This is generally fine, but there may be cases where you might not want to. You can add these lines just before including abp.signalr.js to disable auto connecting:

    abp.signalr = abp.signalr || {};
    abp.signalr.autoConnect = false; //connects server automatically after page load (default true)
    abp.signalr.autoReconnect = true; //tries to reconnect when the client disconnects (default true)
    abp.signalr.reconnectTime = 5000; //time to wait before reconnect to the server (default is 5000 milisecond)
    abp.signalr.maxTries = 8; //max reconnect try count (default is 8)
    abp.signalr.increaseReconnectTime = function (time) { //anytime reconnection request gets fail abp will increase the time to wait before next request with using that function. 
        return time * 2; //(default is twice of previous time)

In this case, you can call the abp.signalr.connect() function manually whenever you need to connect to the server.

ASP.NET Boilerplate also automatically reconnects to the server (from the client) when the client disconnects, if **abp.signalr.autoReconnect ** is true.

The "abp.signalr.connected" global event is triggered when the client connects to the server. You can register to this event to take actions when the connection is successfully established. See the JavaScript event bus documentation for more information about client-side events.

Built-In Features

You can use the full power of SignalR in your applications. Additionally, the Abp.Web.SignalR package implements some built-in features.


The Abp.Web.SignalR package implements the IRealTimeNotifier to send real-time notifications to clients (see the notification system). This way, your users can get real-time push notifications.

Online Clients

ASP.NET Boilerplate provides the IOnlineClientManager to get information about online users (inject IOnlineClientManager and use the GetByUserIdOrNull, GetAllClients, and IsOnline methods, for example). The IOnlineClientManager needs a communication infrastructure to properly work. The Abp.Web.SignalR package provides that infrastructure, so you can inject and use IOnlineClientManager in any layer of your application, if SignalR is installed.

PascalCase vs. camelCase

The Abp.Web.SignalR package overrides SignalR's default ContractResolver to use the CamelCasePropertyNamesContractResolver on serialization. This way, we can have classes with PascalCase properties on the server and use them as camelCase on the client for sending/receiving objects (because camelCase is preferred notation in JavaScript). If you want to ignore this for your classes in some assemblies, then you can add those assemblies to the AbpSignalRContractResolver.IgnoredAssemblies list.

Your SignalR Code

The Abp.Web.SignalR package also simplifies your SignalR code. Imagine that we want to add a Hub to our application:

public class MyChatHub : Hub, ITransientDependency
    public IAbpSession AbpSession { get; set; }

    public ILogger Logger { get; set; }

    public MyChatHub()
        AbpSession = NullAbpSession.Instance;
        Logger = NullLogger.Instance;

    public void SendMessage(string message)
        Clients.All.getMessage(string.Format("User {0}: {1}", AbpSession.UserId, message));

    public async override Task OnConnected()
        await base.OnConnected();
        Logger.Debug("A client connected to MyChatHub: " + Context.ConnectionId);

    public async override Task OnDisconnected(bool stopCalled)
        await base.OnDisconnected(stopCalled);
        Logger.Debug("A client disconnected from MyChatHub: " + Context.ConnectionId);

We implemented the ITransientDependency to simply register our hub via the dependency injection system (you can make it singleton based on your needs). We property-injected the session and logger.

SendMessage is a method of our hub that can be used by clients. We call the getMessage function of all clients in this method. We can use AbpSession to get the current user id (if user logged in) as done above. We also made an override of OnConnected and OnDisconnected, but for demonstration purposes only.

Here's the client-side JavaScript code to send/receive messages using our hub.

var chatHub = $.connection.myChatHub; // Get a reference to the hub

chatHub.client.getMessage = function (message) { // Register for incoming messages
    console.log('received message: ' + message);

abp.event.on('abp.signalr.connected', function() { // Register to connect event
    chatHub.server.sendMessage("Hi everybody, I'm connected to the chat!"); // Send a message to the server

We can then use the chatHub anytime we need to send a message to the server. See the SignalR documentation for more information.